It takes them massive times to clone stamp these away to acceptable/mirrored quality. Just not one texture of the 5, but ALL textures. If you release a demo product, stamp "DEMO" on the textures.Here's a short list of the few things that are a pain in the bottox for copybotters: Enjoy your time here, creating and publishing things to our virtual world. If it does, a signature won't stop them anyways. I think you are best off just publishing your products with good trust it won't happen. I'm not sure about the details, but I'm fairly sure LL charges from the offender his account nowadays to due balance for content theft. However, their marketplace store will be locked and their balance frozen. It will get them banned, and they will get themselves back on the grid in a snap of the fingers. Which includes checks on suspicious prim-assembly on sims. Although they won't investigate the DMCA itself, they will investigate user behavior. Now, I am not discouraging you to DMCA with LL. No way in hell you are going to trace them. Not to mention how they can run these programs by proxy using the preference menu. Copybots currently allow you to hide your IP, MAC-adress and viewer details by the ease of a tickbox. However, if they're only the slightest bit of practiced at their job: you won't find them in a lifetime. I've never stopped being intrigued by the developments and still actively follow various underground development blogs. At the time these bots were only used for innocent purposes, mainly for generating land traffic to gain more visitors and more authority in the SL search. In the past, I've kept busy with exploring and even programming copybot possibilities. With that done, the host then usually contacts the client involved, who in turn has the opportunity to respond. This can be done many ways but is usually handled by simply backing up and deleting the allegedly infringing material. Once the notice has been received, the host has to first make sure it is a complete notice and then they are to either remove or disable access to the infringing work.
Most DMCA filers, use some form of stock letter to help speed the process along. This notice, which must be filed by the copyright holder or an agent working for them, is sent to the service provider's DMCA agent, which all service providers must appoint and register with the U.S. A statement that the information in the notification is accurate, and under penalty of perjury, that the complaining party is authorized to act on behalf of the owner of an exclusive right that is allegedly infringed. A statement that the complaining party has a good faith belief that use of the material in the manner complained of is not authorized by the copyright owner, its agent, or the law.Ħ. Here is something I found on the internet that explains what the DMCA process includes:ĥ. A DMCA notice is a statement you make, not a proof. That is not what I said, if you will read again. Keep confidence that your work will be seen as yours, those who matter don't mind, and those who mind don't matter. Don't let any of this kill a creative venture. And, the answer to that relies on statistical odds.
The geunine question is if it will be stolen. In the end, there is little to no question over how something can be stolen.
I suggest looking into reading copy protection license documentation to see how items have been legally protected over time. You can be diligent and lurk the marketplace for copies of your stuff. You can help yourself identify stolen textures by using relatively invisible watermarks and objects with a "signature" pattern in the wireframe. From games, to movies, to music, to DeviantArt, to Flickr, to SL. The sad truth is that the only true way to protect your work is to never let anyone see it.
I'm not sure if there is a means of capturing rigging data, but, I can only assume there is. GLIntercept can surely nab textures and models from anything running on OpenGL, SL being a big example. But the name has stuck for all matters of content theft in SL. Now, I don't know how much the old copybot client is involved anymore or if it's even relevant. If it can be copied, it can be stolen." This applies to everything, no exceptions. The rule of thumb is "If it can be rendered, it can be copied.